
He insists on using processes and materials that are as clean as possible. But his mine is on the way to becoming completely carbon neutral. My FIL owns a mine - a typically awful prospect for the environment. Sure, DSP doesn't exactly get into how it would happen, but that doesn't mean it's impossible. IMO, it's okay for games to allow a little bit of that kind of naive escapism, so long as we realize that's what it is :PĪnd I like the optimism of thinking that maybe we can continue to build infrastructure that exists in a kind of balance with nature. IMO, it's good that something like Factorio exists where the impact of such an endeavour is something you can't escape, but that's not exactly fun, either, lol. Like, there obviously would be an impact to it, and the game kinda just ignores that. I dunno, maybe that's not better, because it's just kinda naively unrealistic about the impact of building a multi-planet factory and such. The power systems are far less dependent on the use of fossil fuels, you aren't made to fight off native animals of any kind, the actual process of building the factory just seems so much less destructive in general - like I had trees growing between my conveyor belts and stuff, lol. That's one of the reasons I generally prefer Dyson Sphere Project - the concept of the game is basically identical (they literally have progress divided by the different coloured 'sciences' like Factorio has, except they call them matrixes, but it's honestly exactly the same), but the process of building the factory feels considerably less destructive in a variety of ways. New Reddit banana background by sergei akulich from Pixabay

Solarpunk slogan: "Move quietly and plant things"įundraising related to solarpunk, open source, environmental, and non-profit projects are acceptable content. Here's a good intro essay and reference guide. Solarpunk is everything from a positive imagining of our collective futures to creating it.
